Editing in Reely
A teaser comes back as a project you can reopen, not just a file. Double-click it and the whole thing is editable — and what you see while scrubbing is the same renderer that writes the export, so the preview is the video.
Feature videos are rendered files. To change one, ask your agent again — see Feature videos.
The timeline
One flat timeline holds every element of every scene, packed into shared lanes and colored by kind — phones, type, shapes, images. Drag a bar to slide an element in time, drag its edge to trim it, drag it across a scene boundary to move it. The music sits underneath as a single strip.
- The ruler scrubs; zoom stretches the time axis.
- Selecting an element moves the playhead into its window, so you always land on the frame you meant.
- Scene length is a menu choice in the header rather than a drag — it rebuilds the structure around it.
What you can change
| Panel | Covers |
|---|---|
| General | Theme, background, the music track, volume and mute |
| Scene | Duration, the studio environment, exposure, contrast, shadow, depth of field, grounding |
| Element | Copy, font, weight, size, tracking, color, position, and the asset itself |
| Motion | How each element enters and exits, and the curve it uses |
| Keyframes | Direct control of opacity, position, scale, rotation and blur over time |
The preset gallery
Every phone move and formation is browsable with a live preview, rendered by the export path rather than a canned clip. It is also the fastest way to learn the names — what you see here is what you say to your agent. See Device motion.
Working with your agent
Editing by hand and asking the agent are not exclusive. A good loop: let the agent build the structure, tune the details by hand, then ask for the next structural change.
- Undo/redo covers your edits; Save writes back to the project.
- A second project can be merged in, appending its scenes to the end.